Video Games as Constructivist Learning Environments-Mark Wagner
Mark’s blog is edtechlife.com
www.dimenxian.com a video game for learning algerbra
What is Hard Fun?
This kid called the work fun because it was hard rather than in spite of being hard.” (Seymour Papert)
How do we make writing become hard fun? (Papert)
Work is fun because it is hard
John Dewey
Experience and Education
Democracy and Education
Experimental Schools
Piaget
Assimilation and Accommodation
Lev Vygotsky
Experience is Social
Development is Social
The Zone of Proximal Development (ZPD)
Seymour Papert
Mindstorms, 1980
The Children’s Machine, 1993
The Connected Family, 1996
David Jonasson
Learning to Solve Problems with Technology
Intentionalzlity
Mind Tools
Marc Prensky
Digital Game Based Learning, 2001
Digital Natives, Digital Immigrants, 2001
Don’t Bother Me Mom-I’m learning! 2006
James Paul Gee
What Video Games Have to Teach Us About Learning and Literacy (2003)
Situated Language and Learning (2004)
Why video Games are Good For YOur Soul (2005)
Clark Aldrich
Simulations and the Future of Learning (2004)
Learning by Doing (2005)
Paradoxes, Sim Words, and Big Skills…
www.simulearn.net
www.simschool.org a game for teachers to learn to be better teachers. “teach your simStudents & watch them respond!
David Williamson Shaffer
Epistemic Games
Simulation Prototypes
Ubiquitous Gameing or Augmented Reality
Kurt Squire
Civilization III at Indiana University
Prototypes at MIT
Games, Learing, and Socialty at University of Wisconsin-Madison
Constance Steinkuehler
Massively Multiplayer Online Role Playing Games (MMORPGs)
Ethnographies
Games, Learning, and Society conference
Constructivist Learning Environments
Engagement (How do we engage students today?)
Context (In what context do we teach skills?)
Inquirey (How do we teach and how do students learn to question results?)
Collaboraton (In the new social world in which we live, are we teaching students to be collabrative learners?)
Reflection (How do we teach studnets to reflect on their learning…reflection=learning)
Web-Based Games
Play in your browser
Mostly Free
Engaging and content related
Great for younger studnets
Commercial Off the Shelf Games (COTS)
Teachers may not be able to develop a cutting edge game, but many games can be repurposed.
“Instead of embedding a game into learning, it is possible to embed learning into a game.” (Downes, 2005)
Kurt Squire
25% complained the game was too hard, complicated and uninteresting
25% loved playing the game, thought it was a “Perfect way to learn history”, and a highlight of their year.
Students played the game in different ways, leading to highly different understandings.
Created to teach WWII in high school history classes
Creating Games
technorati tags:necc, necc06, necc2006, Mark Wagner
Blogged with Flock
[…] Video Games For Social Change (Via Education/Technology – Tim Lauer.) How exciting. Tim Lauer cited Jeff Utecht’s notes on my session at NECC. Tim also linked to an MTV news article on social-change video games. […]
[…] Video Games as Constructivist Learning Environments-Mark Wagner (Via The Thinking Stick.) […]